or at least, that's what the developers say. If rebels can hold a country's capital for a while, the country is "broken" and the rebel demands automatically imposed. If you're feeling really weak, you can even give them what they want. Each band of them now has their own cause, such as winning independence for their country or installing a pretender on your nation's throne. You can ignore them with no penalty, but there's usually some good bonuses if you carry them out. Countries now get missions to complete, such as the Ottoman mission to seize Istanbul.Some of these replace special events like uniting a country others let you get certain advantages if you meet the right preconditions. A new system for national and religious decisions replaces many of the random events in previous versions.Tech levels have been changed to accommodate the new timeline. The campaign now starts on 14 October 1399 (just after the coronation of Henry IV of England.) You can now play countries that went extinct before 1453 - notably the Byzantine Empire, but also Aydin, Aquileia, Galicia, the Jalayirids, Majapaphit, Achaea, Meissen, Polotsk, and Sukhothai.This list attempts to cover the most important ones. There are some extensive changes in IN - many core mechanics are revised, which makes some of the strategies in this wiki obsolete, unfortunately.
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